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Messages - Ghost

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1
After Action Reviews / Re: SA October 19, 2014 Trigger Day AAR
« on: October 20, 2014, 10:01:07 PM »
Well first of all I had a pretty great time, always fun to get out there and put that multicam to some good use.

The Good:  I did enjoy the point system, put a pretty easy to get twist on normal force on force and kept us looking for more than just targets to shoot.  The buildings were also very nice, adding some solid cover and made for some interesting moves by green team in the first game.  The amount of time given for lunch was also nice, made it up to DQ and back and had 20 min to spare and let some of that settle.  Putting directions to the field and just having the gates open also helped I would like to think, so those who knew the way could just go to the field instead of waiting an extra half hour for the convoy from Sams Club; I think this also may have helped getting the game rolling on time.  The "Big Kahuna", at first I thought that the BK was going to be overpowered at 400 points, but then Joe told me that there were more than 2000 points in props not including the BK which  I think helped keep things balanced and not have a "K.O." objective. And of course the players, attitudes, and the weather

The Bad:  It has been said, but it did suck to have to walk all the way to the spawn time after time; Possible remedy, have the "T" posts act as spawn points if theyre not being contested.  The village, I felt like the buildings were placed a tad too far from each other, making building to building engagements tricky at best; Possible remedy, place buildings a little closer or add a building or two.  Score weighting, we all got our fair share of prop hunting in for the day but in the second half I felt like he "T" posts should have been worth a little more than 100 points(Im not just saying that because I was tan) mainly for the reasons that theyre fixed points and if it was worth more might keep a little more action toward these points instead of looking for props; Possible Remedies, have less props that are worth more each, have the "T" posts worth more, maybe add a "T" post in the village to help keep some action there.  The medic system, the first game we had one self revive which we could us anytime that we were downed and we could use it whenever we wanted to(say when the enemy had their back turned) but this was remedied after lunch to a buddy revive; I do enjoy the buddy revive system more because it does encourage teamwork and keeps people away from those cheap kills, i suggest two revives before having to go back to spawn or a one minute "bleedout" so people who cant be revived arent out of the fight for too long.

Other Suggestions:  Have "Drop Zones" a place thats "prop/point dense", say a package was airdropped and went off course so forces had to go and recover props at that DZ for "easy" points.  Maybe rehearse the briefing a time or two before game day lol, not calling anyone out.  Have a cooler with water and a trash bag at each spawn, I know most of us had water in our cars but when tan went out to the spawn on game one, no one brought water bottles so those without camel backs went without (Mickey even brought bbs and we forgot a speed loader) and the trash bag is so we can keep the area clean instead of carrying around granola wrappers in our pockets.

Over all I had a fun time and still a little sore from running everywhere.

2
So Go Airsoft Only Events and Open play / Re: Thursday night specials
« on: August 06, 2014, 12:51:21 PM »
Sounds interesting

3
So Go Airsoft Only Events and Open play / Re: Thursday night specials
« on: June 09, 2014, 11:14:52 PM »
That sounds like it'll be fun :D

4
Off Topic / Re: Looking to move to springfield
« on: May 30, 2014, 01:03:55 AM »
If you look at Springfield Craigslist they have quite a bit of IT jobs up there and I hear a new computer place is opening up on Kearney (north spfd), other than that its Best Buy or Staples lol.  And as far as housing, Springfield is a bit of a college town so there are plenty of apartment places and duplexes, just have to look into the pet thing

5
Had a great time tonight with the bomb scenarios, really good crowd too.  Cant wait till next Thursday.

6
General Airsoft / Re: Squirrel's SoGo Gameplay Videos
« on: May 08, 2014, 08:10:51 PM »
Well, looks like I missed a really fun night :'(, but I should be back for next Saturdays event

7
New to Springfield Airsoft LLC / Re: Introductions
« on: April 17, 2014, 03:51:07 PM »
Welcome aboard, hope to see you out there!!

8
I should be at block play that night :D

9
For those of you still on the fence about going tonight, do remember it'll be the last time I'm out to play before I go back to Ft Gordon until April so if yall want to shoot me this is your last chance for a while.  And lets not forget, you have a chance to WIN FREE STUFF!!! How awesome is that, you pay$30 to play for 6 hours and you could win a a weapon or gear or who else knows what Jon has in mind lol (he could give away a minigun or a helicopter or something and you'd miss out on it if you don't go(not saying he has those or is giving any away lol))
But if you choose not to go I would like to wish you a safe and happy New Year over the internets

But seriously come out and play yall

see ya there
Ghost

10
You know I'll be there

11
So Go Airsoft Only Events and Open play / Re: Block Play (Open Play)
« on: December 20, 2013, 05:41:32 PM »
Hey guys,
.    I'm going to be back for a little while and figured I need to catch up on all the shooting I missed so I rented and added on an extra 1-1\2 hours to block play tommorow, a little short notice but if you could make it out thatd be great.  Thanks guys

New hours for block play tommorow is 3-9pm still regular price block play

Thanks,
Ghost

12
Off Topic / Nuke Map
« on: November 29, 2013, 09:32:06 AM »
Ever wonder what a 500 kilo-ton nuclear warhead would do to the set of Jersey Shore?  Well I have, and using the wonderful resources of the interwebs have come across something that does just that. 

http://nuclearsecrecy.com/nukemap/

Just insert your favorite (or least favorite) location, the size of the nuke, air or surface detonation, and if you want to see the fallout or not and press "Detonate" and watch as the casualties rise and the fallout blow.  Quite a fun tool in my opinion, especially if you're bored but enjoy guys and gals

   Ghost

13
General Airsoft / Re: New/Updated Loadout (Opinions Wanted)
« on: November 05, 2013, 08:35:18 PM »
Alright guys, Ive come to a conclustion.  Based on the research Ive done, Mickeys post, and the votes.   (Drum roll please) Im getting both. I realize im going to need a woodland set up any way so im going to get the Kryptek, and Ill have the loadout done by the time I finish AIT, but for now ill finish and update my mc loadout,  thanks guys

And Joe, thanks for supporting, its always nice to have support back home

14
General Airsoft / New/Updated Loadout (Opinions Wanted)
« on: November 01, 2013, 10:56:08 PM »
Hey guys,

Well, I've decided it's time to think about new gear/camo being mine are older than dirt, so I've fairly well come down to two choices on my own, Multicam, or Kryptec Mandrake,(or if you have a better option put it out there) but since I love hearing peoples opinions on anything on everything and how debates like these help out others with similar questions.  Which one should I choose for my new loadout, price is not really a factor as of right now but just trying to get opinions of my fellow plastic shooters.

Thanks guys,
Ghost

15
General Airsoft / Re: Squirrel's SoGo Gameplay Videos
« on: November 01, 2013, 04:35:23 PM »
i personally like the longer ones, more combat, shows off the gameplay, the great players and their gear, also jon's awesome announcer voice lol

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