Author Topic: April 21st SA Trigger Day  (Read 1791 times)

Reverandff7

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April 21st SA Trigger Day
« on: April 22, 2013, 11:15:31 AM »
I know usually people do not post an AAR on Trigger days which i understand but this one was a little different because I interduced a game type that I would love to hear feed back on to make it better then next we play it if of coarse people would like to play it again. So without further interuptions from my ringing phone at work let us begin the AAR of April 21st Trigger Day!

PLAN: President(VIP) 2 gaurds were stranded and needed to get out of the "country" they were in. So they needed to cross the boarder to safer lands. Now there were 2 teams that were looking for this VIP but the thing is that the VIP had no clue that there was a rescue planed for them so in there eyes everyone was an enemy. Both teams are needing to try to convience the VIP that he/she needed to come with them for a save passage.
      Now one team repersents the actual "good" guys that are there to rescue them and the "bad" guys just want to capture him. The tricky part is that since the VIP has a destination on how to get out he doesnt really need our help but since there are people wanting to capture him it would have made it easier that way. So there are 3 options: VIP rescues himself to the evac point, "Bad" Guys capture VIP, "Good" guys provides a safe escort.
     If the "Bad" guys capture him we would then send everyone back to spawn and it then turns into a rescue misison. And we all live happy ever after!

PERFORMANCE: Well lets just say it went off pretty well... The VIP went off to there location they had no idea which teams were the good people or not. I kind of made a mistake of leading them were they could be found easier which was a little sucky but it still worked. Now i was not on the front lines but from what i got back from everyone it went down kind of fast! So the horn went off and the teams start running... Tan team "good" guys. Get to the VIP first and Mark(delt) led the charge... he puts down his gun trying to convience the VIP and his merry men that he is there to help. In the next moment here comes the green team "Bad" Guys... with intentions of injure the VIP drag him back to spawn and ask questions later. So the gun fight starts with the VIP in the middle... the first casuality of the game i might add lol. Then shortly after that the green team was just like... hmm we shot him leave him here we will see what happens next. So everyone leaves the area the VIP bandages himself and just starts hauling ass toward his extraction point himself. So after a lot of searching for him still no one can find him then the next thing we know just as he is about to cross the boarder they grab him(which what really happend was they tripped over him and realized OMG thats the VIP). Then game switched for the rescue... but that didnt happen the president fell into the hands of the green team and never got rescued.

ISSUES: There were a few issues that i knew about 1:Spawning behind the assualt team ... that was my fault i didnt think about the spawning really i just thought about the concept and thought i would work out the kinks later. 2: The i did not really say that the VIP shouldnt be shot i did say as long as you get him there anyway possible... i wanted the talks to happen but well kind of a failure but meh it still made for some good times. 3:The guards... was not expecting them to be taken down so quickly and basicly they just sat around do nothing till the VIP was rescued so need to figure what to do with them after they die. 4: Confusion on the VIP extraction area. Since everyone has a objective i need to make sure that i make the objective clear to everyone so they know when the captive actually gets where he/she needs to go then we call it aswell.

Anyways that is mostly what i got i would love to hear some input so i can fix these things in my book of games. I have had this idea for a bit but never had a chance to put it into action. Let me know what you think or at least let me hear what happen during your point of view
« Last Edit: April 23, 2013, 12:26:19 PM by Reverandff7 »
Travis Perry
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Reverandff7

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Re: April 21st SA Trigger Day
« Reply #1 on: April 22, 2013, 11:17:42 AM »
Also i would like to appologize if there are any mispellings or any words that are not used correctly. I am very tired i didnt get into stl till late and i had to be at work hella early. So just ignore them... and if your jbagel or mcclane... /rasp!
Travis Perry
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Reverandff7

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Re: April 21st SA Trigger Day
« Reply #2 on: April 22, 2013, 12:42:02 PM »
I would also like to mention that betsie ... lasted all day without anything wrong with her. I believe that got a few really good shots in too!
Travis Perry
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Squirrel8811

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Re: April 21st SA Trigger Day
« Reply #3 on: April 22, 2013, 02:47:55 PM »
This sounded like a lot of fun.  I really need to make it out to one of these sometime SOON.
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Re: April 21st SA Trigger Day
« Reply #4 on: April 22, 2013, 02:52:52 PM »
I just want to jump in and say, that this is so far (of my grand total of 4) outdoor games, this one was my favorite. I actually got kills! There were also some absolutely hilarious and crazy moments. On top of that, I didn't hear nor have any issues with hit calling.

As for your game Rev, I'd have to say it was really good. I liked the scenario, like something I've always wanted to do. I guess you've pointed out your flaws, but I didn't think anything was too much trouble. All seemed to work. I would say though, that anytime the scenario happens, instead of the guards just dying, have each go to a team, if thats possible.

And for last, nothing broke down on me for once. Nothing went wrong! (I'd like to take a moment to say that Cody built the AEG I used. Absolutely beautiful.)

Like I said, favorite overall, I can't wait for more.

Reverandff7

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Re: April 21st SA Trigger Day
« Reply #5 on: April 22, 2013, 03:00:00 PM »
Thanks guys
Travis Perry
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Jbagel21

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Re: April 21st SA Trigger Day
« Reply #6 on: April 22, 2013, 04:49:10 PM »
Rev, I can no reead it. In all seriousness, sounds like I missed a great time!
"A professional makes his work play, and his play practice."

"Certainly there is no hunting like the hunting of man, and those who have hunted armed men long enough and like it, never really care for anything else thereafter."  Ernest Hemingway

Reverandff7

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Re: April 21st SA Trigger Day
« Reply #7 on: April 23, 2013, 08:51:15 AM »
Thanks bagel wish you could have been there.
Travis Perry
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Supercell

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Re: April 21st SA Trigger Day
« Reply #8 on: April 23, 2013, 11:57:11 AM »
Yea guys it was good having you all out there.  Nice size group.  I was pretty close in my estimate.  I am glad it was over the count that we thought.
I had a good time until I lost my only keys. 
People only had good things to say that I talked to.  No real hit calling issues.  I heard of one but it was from one person one time.

Thanks Rev and Cody for stepping up and taking over when I had to leave.

Jon
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Reverandff7

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Re: April 21st SA Trigger Day
« Reply #9 on: April 23, 2013, 12:22:48 PM »
Thats what we are supposed to do... lol. For real though it was my pleasure to get everything going smoothly. I only had one concern was to let everyone have some fun... and it seems like i did a good job.
Travis Perry
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