Poll

What game types apeal to you the most?

VIP
2 (12.5%)
CTF(capture the flag)
0 (0%)
Force on Force with objectives
3 (18.8%)
Force on Force without objectives
2 (12.5%)
King of the Hill
0 (0%)
Bomb Scenerio's
3 (18.8%)
Capture and hold points
3 (18.8%)
Hostage Rescue
1 (6.3%)
Zombie
2 (12.5%)

Total Members Voted: 13

Voting closed: April 18, 2012, 06:51:43 PM

Author Topic: New ideas for Match Play?  (Read 77360 times)

Alpha42

  • Guest
Re: New ideas for Match Play?
« Reply #90 on: December 27, 2010, 09:47:55 PM »
Since I know you have those nice boxes, you could try this:

Give everyone a set number of Mid or low caps (or a speed loader full of bbs to a high cap) and have them put the rest into the bins.  They would have to find or fight their way to the bins in order to resupply.  Enforcing semi-auto might not be necessary.  if they have half of a brain, they won't fire on full auto any way.

Princess

  • Sr. Member
  • ****
  • Posts: 266
  • German Camo, German Guns, German Beverages
    • View Profile
Re: New ideas for Match Play?
« Reply #91 on: December 27, 2010, 11:22:06 PM »
I say you let them have all their mags but only say 3 loaded Mids, 5 lows, or a half filled High. then have an ammo depot with BBs that they have to fill from. the lost unit is limited until rescued so semi only.
Formally known as Delt.
Rule #1: Look Good
Remember: Pimpin' ain't easy

Boba Fett

  • Guest
Re: New ideas for Match Play?
« Reply #92 on: January 24, 2011, 06:33:29 PM »
I think a certain number a BBs for each person, and they can use any mags they want.

Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: New ideas for Match Play?
« Reply #93 on: January 26, 2011, 07:47:27 PM »
I really like that idea... hey guys do you mind if i take some of these on saturday for nova day?
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.

Dragon

  • Guest
Re: New ideas for Match Play?
« Reply #94 on: January 26, 2011, 09:40:30 PM »
I don't mind :) , I can't speak for anyone else though.

 We did run the 4 respawn point, ( a, x, y, and Z game) thing a couple triggerdays back... It went really well. 

I had one team defending the points, the other had some strips they had to tie onto the point before it could be "claimed" , once they did that, they could use it as a respawn point from there. Last point was in the defenders base area ( Defenders could hide it near their own base area. ) ...

 Two things I did wrong...

 I didn't set the first two spawn points far enough up the Ao, and far enough apart...
 and allowed the defenders to respawn off the hidden flag point.  ( Which led to near impossible odds of the attackers getting near, cause the defenders respawned right there. )
It was a fun game regardless though.

 Next time, I'll include different rules for respawning on the sides, and keep the points farther away in interesting locations.


Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: New ideas for Match Play?
« Reply #95 on: February 14, 2011, 12:15:06 AM »
Ok so what does everyone think of a Survival game... cause then next NOVA party we are going to try it i have some ideas but want to see others thoughts.
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.

Dragon

  • Guest
Re: New ideas for Match Play?
« Reply #96 on: February 14, 2011, 01:01:20 PM »
details?

Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: New ideas for Match Play?
« Reply #97 on: February 15, 2011, 04:48:58 PM »
Well basicly find a place that can be accessed from all sides except from the back. Make it hard to defend and have a ref with a timer to see how long they last. You know like say you have 15 people for a game ... you make 3 people teams and have one team at a time go to the check point while everyone esle trys to eliminate them. The defenders have 1 life each and the opresseres have infinite... the defending team with the best time wins.
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.

Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: New ideas for Match Play?
« Reply #98 on: December 05, 2011, 01:13:48 PM »
Just wondering has anyone had anymore ideas. I know that jon has some stuff in line for tourny's and such... didnt know if anyone else had ideas?
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.

ShootEmUp

  • Guest
Re: New ideas for Match Play?
« Reply #99 on: December 06, 2011, 06:35:21 PM »
Juggernaut, twenty-five percent of the players have their rifles or what ever and the other seventy-five percent have pistols and try to get the Juggernauts out. If you kill a juggernaut than you get a rifle and now you're a juggernaut, it won't be hard to depict who is juggernaut because they have a rifle and regular players have pistols. It takes three shots to get the juggernaut out, who ever takes the third shot on the juggernaut becomes the new juggernaut. Even if your buddy right next to you hits the juggernaut twice and you hit him the last he's not the juggernaut, you are. Let me know if you like this idea, we've used this game style before with about thirty players in CQB and let me tell you, it was really fun!

Renagade

  • Guest
Re: New ideas for Match Play?
« Reply #100 on: December 06, 2011, 06:56:14 PM »
I got a headache.....

ShootEmUp

  • Guest
Re: New ideas for Match Play?
« Reply #101 on: December 06, 2011, 07:11:53 PM »
Ok so if you thought that was confusing here is a summary: to play juggernaut take a handful of guys juggernauts and give them rifles, everybody else is trying to get the juggernauts out with pistols. Once a juggernaut gets hit three times he's out, whoever took the third shot is the new juggernaut. Did that help any?

Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: New ideas for Match Play?
« Reply #102 on: December 06, 2011, 08:45:29 PM »
Brother this isnt MW3 but i do like that gametype not going to kid. Its alot of fun.
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.

Dragon

  • Guest
Re: New ideas for Match Play?
« Reply #103 on: December 07, 2011, 12:04:28 PM »
Corp Wars :  Shells of Death

  Intell :

 As it is well know, the ARES Corporation is a leading manufacturer of high grade arms and ammunition, owning global markets and warehouses all over.  
 One of the most secretive and reclusive branches in the industry, it is rumored ARES has secret facilities scattered about the world, and even darker rumors that ARES does nefarious testing on unwilling participants of their prototype weaponry.

 Aztechnology, yet another leading corporation , that has minor branches of ammunition manufacturing, through the use of implanted spies, has gathered some disturbing news of their competitor.  Aztechnology, itself primarily deals with automated, and robotic means of delivering munitions to intended targets, but the information they gathered on ARES latest experiments, means Ares would replace Aztechnology's market niche.

 Of course, Corporate negotiations were tried, and met with-out success.  Ares refused any negotiations, or partnerships, or even a merger.  Ares doubled their security efforts, and went on "lock down" of their most prized facilities.

 As such, it seems to the powers that be in Aztechnology , that the only way to stay in competition, or stand on any level to attain the top secret ammo, was to even the playing field.

 Corporate espionage was the only answer.

 So, in the underground channels, Aztechnology put the word out in certain circles, looking for private contractors to do the impossible:
 Infiltrate ARES Corporation's top secret facility, located somewhere near Area 51, Roswell NM, and retrieve either the data used to design and manufacture the ammo, or samples of the ammo itself.

basic set up

 two factions involved.... Ares Corp Security Force, and the PMCs hired by Aztechnology.

 PMC have managed to locate the facility, and now must figure out how to shut down their security systems, and gather the intell or the munition samples, and get back out with it.

 Ares Security forces, highly trained, highly equipped , and in mass numbers , patrol and guard the facility against any threats.

PMC Hired Muscle
 Players on the PMCs, should be normally outfitted, as they are expecting trouble and high resistance. Any load-out will suffice.

ARES Security
Top of the Line, well outfitted... Corp Security usually has heavy armor, they wear helmets, and have the firepower and gear to theoretically eliminate any and all perceived threats.  

Basic play synopsis
Once at the "facility" , the PMCs find a way in.  Though, once in, the way closes on itself, and is SHUT.
Now the mission is compounded in complexity.  The PMCs now not only need to gain their intended package, but also find another means of getting out with said package.
Now the PMCs must also find the "control room" , and have the exits unlocked in order to escape.
On top of this, the PMCs need to "erase" any evidence they were there at all. Anything that could implicate Aztechnology in any way.
So they must also find teh Master Security Room, and remove the video feeds that captured them internally.
Otherwise, the PMCs don't get paid, and Aztechnology denies any and all association with the attempt.

 Security Forces of Ares, attempt to capture the PMCs ,or eliminate them if this proves too difficult.

added in details

 supplant the desired respawn/medic rules as seen fitting.

 Suggestion would be for the PMCs to have to physically extract their wounded, back to a safe room ( respawn) , and the Security forces simply respawn back in another safe room located elsewhere.
( Just a small example... )
« Last Edit: December 07, 2011, 12:21:55 PM by Dragon »

Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: New ideas for Match Play?
« Reply #104 on: December 07, 2011, 02:59:43 PM »
I like that... but finding a facility would kinda suck lol. But it sounds really cool for sure.
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.