Poll

What game types apeal to you the most?

VIP
2 (12.5%)
CTF(capture the flag)
0 (0%)
Force on Force with objectives
3 (18.8%)
Force on Force without objectives
2 (12.5%)
King of the Hill
0 (0%)
Bomb Scenerio's
3 (18.8%)
Capture and hold points
3 (18.8%)
Hostage Rescue
1 (6.3%)
Zombie
2 (12.5%)

Total Members Voted: 13

Voting closed: April 18, 2012, 06:51:43 PM

Author Topic: New ideas for Match Play?  (Read 22190 times)

Princess

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Re: New ideas for Match Play?
« Reply #15 on: October 18, 2010, 11:23:52 PM »
all i have is a mini HP that can work for intel gathering... used it in a team point op..Which re fun for like 2 teams of >30
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Ghost

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Re: New ideas for Match Play?
« Reply #16 on: October 26, 2010, 08:03:25 PM »
Team Leader-This is a pretty fun game that Jon could use for the games where players are eating or he needs a quick filler game.

One team leader per team and team leaders only have one life.
 
As long as the team leader is alive his team can respawn.

Anyone can kill the team leader, once the team leader is out, no one on that team can respawn.(you can't spawn without a team leader)

If you are shot or safetied by a team leader you can no longer respawn, you're out for the rest of the game

If both team leaders are out it's sudden death for both teams

Last team standing wins


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Reverandff7

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Re: New ideas for Match Play?
« Reply #17 on: October 27, 2010, 10:04:24 AM »
I like this game ... alot!
Travis Perry
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netshark993

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Re: New ideas for Match Play?
« Reply #18 on: October 31, 2010, 07:14:14 PM »
i think a downed piot gametype would be fun, gove the "pilot" a smoke grenade and 5 minuites, he runs and then when he's ready he pulls the pin on the smoke nade to signal like its the smoking wreckage, the pilot is neutral and whoever escorts him to spawn wins.
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Reverandff7

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Re: New ideas for Match Play?
« Reply #19 on: November 01, 2010, 08:33:44 AM »
I like that game aswell but that really wouldnt work for CQB cause to be honest i think we would all choke from the smoke.
Travis Perry
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netshark993

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Re: New ideas for Match Play?
« Reply #20 on: November 01, 2010, 06:29:03 PM »
well i wasn't intending the cqb. :D
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j man 3

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Re: New ideas for Match Play?
« Reply #21 on: November 03, 2010, 03:53:47 PM »
what about a black hawk down?

Reverandff7

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Re: New ideas for Match Play?
« Reply #22 on: November 05, 2010, 05:23:41 PM »
That basic game is really easy to be honest cause one team of 5 does not get a respawn... its kind of nice.
Travis Perry
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netshark993

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Re: New ideas for Match Play?
« Reply #23 on: November 16, 2010, 07:15:17 PM »
one of the guys here is working on a suitcase bomb-prop. to be used for search and destroy gametypes. its pretty sweet so far
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Reverandff7

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Re: New ideas for Match Play?
« Reply #24 on: November 17, 2010, 07:17:22 AM »
When you guys get it done post the pick i would love to see it
Travis Perry
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netshark993

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Re: New ideas for Match Play?
« Reply #25 on: November 17, 2010, 05:32:59 PM »
it wont be too asthetically pleasing. its all about purpose
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Princess

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Re: New ideas for Match Play?
« Reply #26 on: November 17, 2010, 11:40:46 PM »
I'm getting into some electronics. With wiring and switches and some programmable screens. I think I can make a legit timer in a fake-bomb briefcase. that we could cut wires and everything. Its pretty sweet work. ill get back to you guys ans work progresses.
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netshark993

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Re: New ideas for Match Play?
« Reply #27 on: November 18, 2010, 07:41:22 AM »
that'd be pretty sweet. could you make it randomize the correct wire through a dos code in the timer, and set it where one of the wires makes it
"detonate" if cut? it'd make things interesting.
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Supercell

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Re: New ideas for Match Play?
« Reply #28 on: November 18, 2010, 10:37:00 AM »
We actually have one where things have to be done in the right sequence.  And it is a small sequence so it is possible and the time starts either opening or anything else we want to do.  It comes with instructions.  The trick is finding the right instructions inside of a set of 5 or 6 that have the corresponding wiring diagram before the timer goes off.  Awesome for the CQB.  Unfortunately we found that people thought it was great but once it was done and they didn't achieve it they wanted to just go and play.  They didn't like the tention and worrying about getting shot during the disarming process.  And I thought it was great for our Deeper Scenerio's but when I had people set up a perimeter around the bomb to be disarmed they always want to run out to find a fire fight and leave holes in the defence.  There are ways to fix it but with the size of our Events it just seems hard to get that many people to do things exactly.  And the scenerio events crowds are so unpredictable.  One reason we stopped doing them.  I always find it wierd that so many people ask for Scenerio games and when we put a lot of work into it the crowds goto 7 people from 40- 50 for the regular shootem up events. 
I am hoping some of our new blood from surrounding areas will be up for some good Scenerio games in the future. 
We have bomb disposal, getting past a keypad security door.  finding secret ways through and so on.  All while having a story line to follow.
Hmmmmm.  Who knows.. lol
Jon
Sogo Airsoft

netshark993

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Re: New ideas for Match Play?
« Reply #29 on: November 18, 2010, 10:55:43 AM »
i know that all of us WP guy are leaning toward more serious scenarios. its just how we play. we're all the same way on XBL. next time we come up, think you could try and find a more mature crowd for a bit of scenario play? i know the sandbag game with the rolla guys was a blast becaus people were trying to pus deeper into the OPFOR's side to find sandbags, and they'd attmpt to do the same.
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