Corp Wars : Shells of Death
Intell :
As it is well know, the ARES Corporation is a leading manufacturer of high grade arms and ammunition, owning global markets and warehouses all over.
One of the most secretive and reclusive branches in the industry, it is rumored ARES has secret facilities scattered about the world, and even darker rumors that ARES does nefarious testing on unwilling participants of their prototype weaponry.
Aztechnology, yet another leading corporation , that has minor branches of ammunition manufacturing, through the use of implanted spies, has gathered some disturbing news of their competitor. Aztechnology, itself primarily deals with automated, and robotic means of delivering munitions to intended targets, but the information they gathered on ARES latest experiments, means Ares would replace Aztechnology's market niche.
Of course, Corporate negotiations were tried, and met with-out success. Ares refused any negotiations, or partnerships, or even a merger. Ares doubled their security efforts, and went on "lock down" of their most prized facilities.
As such, it seems to the powers that be in Aztechnology , that the only way to stay in competition, or stand on any level to attain the top secret ammo, was to even the playing field.
Corporate espionage was the only answer.
So, in the underground channels, Aztechnology put the word out in certain circles, looking for private contractors to do the impossible:
Infiltrate ARES Corporation's top secret facility, located somewhere near Area 51, Roswell NM, and retrieve either the data used to design and manufacture the ammo, or samples of the ammo itself.
basic set up
two factions involved.... Ares Corp Security Force, and the PMCs hired by Aztechnology.
PMC have managed to locate the facility, and now must figure out how to shut down their security systems, and gather the intell or the munition samples, and get back out with it.
Ares Security forces, highly trained, highly equipped , and in mass numbers , patrol and guard the facility against any threats.
PMC Hired Muscle
Players on the PMCs, should be normally outfitted, as they are expecting trouble and high resistance. Any load-out will suffice.
ARES Security
Top of the Line, well outfitted... Corp Security usually has heavy armor, they wear helmets, and have the firepower and gear to theoretically eliminate any and all perceived threats.
Basic play synopsis
Once at the "facility" , the PMCs find a way in. Though, once in, the way closes on itself, and is SHUT.
Now the mission is compounded in complexity. The PMCs now not only need to gain their intended package, but also find another means of getting out with said package.
Now the PMCs must also find the "control room" , and have the exits unlocked in order to escape.
On top of this, the PMCs need to "erase" any evidence they were there at all. Anything that could implicate Aztechnology in any way.
So they must also find teh Master Security Room, and remove the video feeds that captured them internally.
Otherwise, the PMCs don't get paid, and Aztechnology denies any and all association with the attempt.
Security Forces of Ares, attempt to capture the PMCs ,or eliminate them if this proves too difficult.
added in details
supplant the desired respawn/medic rules as seen fitting.
Suggestion would be for the PMCs to have to physically extract their wounded, back to a safe room ( respawn) , and the Security forces simply respawn back in another safe room located elsewhere.
( Just a small example... )