Poll

What game types apeal to you the most?

VIP
2 (12.5%)
CTF(capture the flag)
0 (0%)
Force on Force with objectives
3 (18.8%)
Force on Force without objectives
2 (12.5%)
King of the Hill
0 (0%)
Bomb Scenerio's
3 (18.8%)
Capture and hold points
3 (18.8%)
Hostage Rescue
1 (6.3%)
Zombie
2 (12.5%)

Total Members Voted: 13

Voting closed: April 18, 2012, 06:51:43 PM

Author Topic: New ideas for Match Play?  (Read 77329 times)

BlackJack

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Re: New ideas for Match Play?
« Reply #120 on: March 18, 2012, 08:33:43 PM »
Not bad at all :) kinda of a cool idea actually!

One idea i tried in Cali back in Nov of 2010 was there were 4 teams (Silver, Red, Blue and Orange).
Each team had a flag (worth 10 pts)
scattered around the field were 42 smaller white flags (worth 5pts)
the goal of the game was to capture as many flags as possible.
The team at the end of the day with the most flags wins.
However, if you lost your team flag to another team, your teams points drops to 0. EG you lose your flag your lose your points.
(Example: Red team captured all the team flags and like 30 white flags so all the other teams teamed up and assaulted their base and took the team flags back and stole Reds flag and all the whites)

Long story short it creates a very exciting game! Each team fighting for more flags while protecting their own stash. And if you collect too many team flags then you are Enemy Number 1 and everyone is out to get you!

It was a lot of fun and all 50 people who showed up for it said they had a blast!
Just one idea i wanted to share.
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Reverandff7

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Re: New ideas for Match Play?
« Reply #121 on: March 19, 2012, 04:57:57 PM »
I like this kind of play for a couple of reasons...

1) Its different from the ordinary Force on Force
2) Team tactics are awesome
3) CTF is a huge thing with me being an old school UT fan

            Idea's like these make me smile very much... i love seeing them unfold though. Recently a couple of members of NOVA played out at Fenix's place and we played a Sniper VIP game. The way it worked was we had a 2 man squad on one side of the map 1 sniper 1 being a spoter.... and everyone else was on the other team and we had 1 VIP. Our objective was to get the VIP to the top of the hill without getting him killed. Well it worked out really well actually i didnt think it would because i thought it was going to be easy to take the VIP to the top of the hill. What happened was Sniper and Scout took out everyone and left the VIP for last. So my point is it was just tons of fun trying to get our target up a hill.

            There are alot of other games i would like to try out that i have in my play book and i might bring the playbook to springfield this weekend to show JoeJoe. I really can not wait to see what SA has in store for us this weekend
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keasop

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Re: New ideas for Match Play?
« Reply #122 on: March 19, 2012, 05:03:51 PM »
that VIP game sounds really fun
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BlackJack

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Re: New ideas for Match Play?
« Reply #123 on: March 19, 2012, 05:24:42 PM »
That VIP game sound LIGIT!

Back in Cali we tried another varient of that but it was two equal sized teams and the first team (VIP defending team) had to escort the VIP along a set route without losing him.
However I, the host, was stupid and made the rule that neither side could kill the VIP. The defenders had to defend the VIP and the attackers had to capture him.
Because of this the VIP's team got pinned by the attackers and the VIP just walked off and made it to the "LZ". haha it was a very lame game haha

One of the biggest problems with my game is that it requires a lot of setup. other than that it is TON of fun! (if everyone follows the rules haha)

We had a couple guys get their hands on different colored tape from each team, walk right into each base grab the flag and hid it along with about 20 white flags.
At the end of the day they had all 4 team flags and 20 white flags.
At first i was mad and then realized how funny it was haha.

Anyways it would be fun to try again but another game idea is one from the old Battlefield games. Conquest. several spawn points and you have to capture them and hold them. And you can spawn there if you die. Basically just play a Battlefield game and turn it into airsoft haha.
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keasop

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Re: New ideas for Match Play?
« Reply #124 on: March 19, 2012, 05:29:43 PM »
the VIP walking off sucks but i like VIP games
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BlackJack

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Re: New ideas for Match Play?
« Reply #125 on: March 19, 2012, 06:44:34 PM »
Yeah they add a whole new dimension to the game haha
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Reverandff7

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Re: New ideas for Match Play?
« Reply #126 on: March 21, 2012, 02:23:39 PM »
I like that people are voting makes me happy. This means i have to dust off a couple of bomb games from my books.
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Fenix031882

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Re: New ideas for Match Play?
« Reply #127 on: March 21, 2012, 05:07:43 PM »
Ok....so here's my idea for a game.

Bounty Hunter

In this game you have a target, this target has a group of defenders (size depending on how many are playing) and they "dug in" in a corner of the playing field/warehouse.  The rest of the players are bounty hunters and all have the same goal to retrieve some sort of proof of their kill of the target (this could be a piece of cloth, paper, or object). 

This is where the fun begins because the bounty hunters can either choose to work together or kill each other, in the end only one person can turn in the "proof of kill" and win the game.  There are no respawns for the target and his/her body guards but the bounty hunters get 1 respawn each (to prevent a mass shootout at the beginning and having one person stroll off with the win).  This game has the excitement of capture the flag, the action of force on force, and the strategy of making pacts with other player only to have them broken at any given time.


So what do you think?

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Supercell

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Re: New ideas for Match Play?
« Reply #128 on: March 21, 2012, 06:21:09 PM »
Interesting.  I will ponder that game for awhile and see.  It might just be one of those games you have to play to see how it all plays out.  I can see that it would have to a game where the people do some thinking and not just spraying.  Or those who use their heads exploit those who just want to shoot and not do much thinking.  Hmmmm.

Jon
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Princess

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Re: New ideas for Match Play?
« Reply #129 on: March 21, 2012, 06:41:08 PM »
This might have been mentioned already but whatever,.
We played a force on force variant at a D9 game with 3 teams.

Players are divided into 3 teams and re spawns are spread evenly across the field or area.
Then its basic force on force with unlimited re-spawns, the catch is you re-spawn as the member of the team that hit you (after you hit a player you just yell your team at them or something).
It leads to some crazy game play.

When we palyed this it seemed the game was dieing down with Team Two having all but 1 player. However, SoNorUs is a sneaky devil safety killed 2 of us before his last stand (I believe Lopez also had one of these moments as well). When they came to get us we just kept trading kills for 20 more minutes.

It Leads to some strange team work plays. If two guys flank around and then get hit you might not realize they are now on the other team.
That game was very memorable and a ton of fun.
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Reverandff7

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Re: New ideas for Match Play?
« Reply #130 on: March 21, 2012, 07:05:57 PM »
I like both the Bounty hunter and your game play Delt... i think that both would be a ton of fun.
             Haveing to deal with a team that is kinda protected in a base and killing there leader is really hard... i have played a few game types like this. They are alot of fun and jon is right on the account of exploiting "Shoot first ask questions later" type people... the thinkers usually wind up winning those types of games. We had a game similar to this in our Tech class it was kinda cool. Makeing packs with people and wondering when they are going to pay you back especially if one of them is watching your every move.
             Now the team game that Delt is talking about now that is a horse of a different color... the game play sounds intense to say the least i mean... you never know when someone is going to turn! The question i have is when the people are shot do they go back to a spawn area? or is it just turned on site?
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Princess

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Re: New ideas for Match Play?
« Reply #131 on: March 21, 2012, 07:19:32 PM »
They go there new team's spawn point and then spawn as a member of that team.
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Fenix031882

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Re: New ideas for Match Play?
« Reply #132 on: March 21, 2012, 08:13:57 PM »
Ok here's another one


The Hunted

(Lets just say we have 20 people playing for set ups sake at this point)

5 people are the "survivors" who's job it is to retrieve the cure (this can be a bio labeled container of some type) from one side of the play area and then ex-fil to a specified point on the opposite side of the playing field.  (This can be timed in order to up the ante and the feeling of panic) (If you truly want to inject some serious panic into the game then have 3 of the players put their guns at the cure site and leave the remaining two with an ammo limit such as 1 mag or semi only)

14 people are the "infected".  They are un-armed, and their entire job is to try to kill or infect the 5 "survivors".  When shot they can either be A: frozen in place for 30 seconds, or B: go back to respawn as normal.  If the "survivors" are able to retrieve the cure then one player can be designated on their team to be able to permanently remove "infected" from the game via a melee or safety kill.

1 person is designated as a "hunter".  This person is essentially a juggernaut and is hell bent on destroying any and every moving thing on the map.  This player is also un-armed, however they have the ability to convert "infected" to "hunters".  In order to kill a "survivor" they have to capture and bring them back to a designated spot (like a respawn) and upon doing so they are out of the game.  In order to prevent this player from being overpowered "survivors" can attack and stun the "hunter" while he/she is capturing a "survivor" and thus be able to get their team member back.  Also this player should either have a glow stick, flashlight, or bell on their person and active at all time so that others have a great sense of impending doom.  The original "hunter" can never be removed from play however any "infected" they convert are still killable via the cure.

This game is best played in a dark setting, preferably one with minimal light (I envision alot of red lights).  Because the infected are mindless killers they aren't smart enough to camp the cure site or the ex-fil site, rather they should be at least attempting to roam and be "zombie-esk".

Again, I love comments and suggestions

David "Fenix" Edwards
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Reverandff7

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Re: New ideas for Match Play?
« Reply #133 on: March 21, 2012, 08:22:30 PM »
With a few exceptions that almost sounded like Jon's Zombie game last year. I know you didnt go to that but non the less it was amazing. I like this idea but how are you going to tell teams apart? And the whole unarmed thing... they should have something or it isnt really airsoft ... well untill you get the weapons. Then on that note... people are going to be going to the weapons instead of the cure just to shoot people. I like the idea alot as far as concept... this should stay a Zombie game not anything more or less. This has Zombie written all over it but i do like where your heads at it would be a fun zombie game though.
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Fenix031882

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Re: New ideas for Match Play?
« Reply #134 on: March 21, 2012, 08:41:31 PM »
With a few exceptions that almost sounded like Jon's Zombie game last year. I know you didnt go to that but non the less it was amazing. I like this idea but how are you going to tell teams apart? And the whole unarmed thing... they should have something or it isnt really airsoft ... well untill you get the weapons. Then on that note... people are going to be going to the weapons instead of the cure just to shoot people. I like the idea alot as far as concept... this should stay a Zombie game not anything more or less. This has Zombie written all over it but i do like where your heads at it would be a fun zombie game though.

-The guns are with the cure, it gives it a feeling of an armory.  As far as telling teams apart simple, survivors have neon pink armbands and guns (guns are a pretty clear indicator of human), the infected operate in the dark, they have no guns and no markings, and the hunter has a glow stick or flash light with some colored material on it always on (once they infect someone they can just turn their flashlight or crack a glowstick). 

-Think about it, there are overwhelmingly more infected than survivors, if you have them operating in the pitch black the players with guns will be so paranoid that they will probably shooting at random shadows.

-One thing you could do is just eliminate the hunter from the equation (this is really here to motivate the infected to stay mobile as they wouldn't want to become a hunter)
« Last Edit: April 02, 2012, 02:36:27 PM by Fenix031882 »
Its always better to be a first rate version of yourself than a second rate version of someone else.

Yesterday is the past, tomorrow is unknown, today is a gift, thats why they call it the present.

KWA Magpul ERG
G&G Scar L
JG M4A1 enhanced
WE M9 Marine edition
Echo 1 P90
Tri shot Shotgun
G&G MP5