Well first of all I had a pretty great time, always fun to get out there and put that multicam to some good use.
The Good: I did enjoy the point system, put a pretty easy to get twist on normal force on force and kept us looking for more than just targets to shoot. The buildings were also very nice, adding some solid cover and made for some interesting moves by green team in the first game. The amount of time given for lunch was also nice, made it up to DQ and back and had 20 min to spare and let some of that settle. Putting directions to the field and just having the gates open also helped I would like to think, so those who knew the way could just go to the field instead of waiting an extra half hour for the convoy from Sams Club; I think this also may have helped getting the game rolling on time. The "Big Kahuna", at first I thought that the BK was going to be overpowered at 400 points, but then Joe told me that there were more than 2000 points in props not including the BK which I think helped keep things balanced and not have a "K.O." objective. And of course the players, attitudes, and the weather
The Bad: It has been said, but it did suck to have to walk all the way to the spawn time after time; Possible remedy, have the "T" posts act as spawn points if theyre not being contested. The village, I felt like the buildings were placed a tad too far from each other, making building to building engagements tricky at best; Possible remedy, place buildings a little closer or add a building or two. Score weighting, we all got our fair share of prop hunting in for the day but in the second half I felt like he "T" posts should have been worth a little more than 100 points(Im not just saying that because I was tan) mainly for the reasons that theyre fixed points and if it was worth more might keep a little more action toward these points instead of looking for props; Possible Remedies, have less props that are worth more each, have the "T" posts worth more, maybe add a "T" post in the village to help keep some action there. The medic system, the first game we had one self revive which we could us anytime that we were downed and we could use it whenever we wanted to(say when the enemy had their back turned) but this was remedied after lunch to a buddy revive; I do enjoy the buddy revive system more because it does encourage teamwork and keeps people away from those cheap kills, i suggest two revives before having to go back to spawn or a one minute "bleedout" so people who cant be revived arent out of the fight for too long.
Other Suggestions: Have "Drop Zones" a place thats "prop/point dense", say a package was airdropped and went off course so forces had to go and recover props at that DZ for "easy" points. Maybe rehearse the briefing a time or two before game day lol, not calling anyone out. Have a cooler with water and a trash bag at each spawn, I know most of us had water in our cars but when tan went out to the spawn on game one, no one brought water bottles so those without camel backs went without (Mickey even brought bbs and we forgot a speed loader) and the trash bag is so we can keep the area clean instead of carrying around granola wrappers in our pockets.
Over all I had a fun time and still a little sore from running everywhere.