Author Topic: What makes great MilSim to you?  (Read 16796 times)

netshark993

  • Sr. Member
  • ****
  • Posts: 304
  • Come to the darkside, we have cookie.
    • View Profile
Re: What makes great MilSim to you?
« Reply #30 on: August 28, 2011, 11:27:13 AM »

If I really wanted to go Historical .. in airsoft... I'd like to be able to do a "Wild West" , outlaws, bandits, train robbers, gangs of cowboys, and the sheriffs, marshals, and bounty-hunters duking it out in an old town, and around it in the surrounding land.  Ya know.. gun fighters, and all that stuff.
But 4 things there...
1 - there aren't really any airsoft weapons designed from that era.
2- I am NOT riding any horses or farm animals.
3- I am NOT going to wear a cowboy hat. ( I look bad enough in a boonie, much less a stupid big hat.)
4- They didn't wear EyePro back then... might seem a bit out of place.

actually there are a few airsoft weapons from that area. and i was interested in it myself
P* advocate

CalebMOE

  • Guest
Re: What makes great MilSim to you?
« Reply #31 on: August 28, 2011, 01:48:37 PM »
i actually signed into the Army july 15th, active duty 11X, i leave for basic jan. 31st. << This guy is excited

Metal

  • Sr. Member
  • ****
  • Posts: 436
    • View Profile
Re: What makes great MilSim to you?
« Reply #32 on: August 29, 2011, 01:25:41 AM »
I would like to have gone to EW last year, but things just didn't work out for me to go.  [Deleted by SA Admin]  [Swayze] got on to my team leader at OKI6 for driving around a Land Rover that was blue because we were PMC's. He said that we should've been driving some kind of military vehichle or at least painted it cammo, OD, or covered it with a cammo net. Problem is with that is that real PMC's drive Land/Range Rovers and they specifically DON'T want them to look like military vehichle, so in that aspect is was TOTALY in the wrong. Also he expected certain teams to almost provide a tactical nuke to be worth anything. He was basically trying to teat down the elaborate system of OKI into a giant force on force game.  [Deleted by SA Admin]

I could very well be wrong about Swayze. I'm not going to write him off seeing as I've never been to EW or personally plaid along side him or talked with him in person and I'm willing to continue to keep an open mind.  [Deleted by SA Admin]
« Last Edit: August 29, 2011, 01:36:19 PM by Joe »

Dragon

  • Guest
Re: What makes great MilSim to you?
« Reply #33 on: August 29, 2011, 03:02:02 PM »
Quote
that is that real PMC's drive Land/Range Rovers and they specifically DON'T want them to look like military vehichle

Not to mention, they usually have armored versions of these vehicles, especially in areas where combat is precedent.

Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: What makes great MilSim to you?
« Reply #34 on: August 29, 2011, 03:57:00 PM »
 Official Transports, and jeeps, and APCs, and Tanks... don't exactly grow on trees for Civis to pick up.  

[/quote]

I for sure thought you said Civic... kinda was confused there. Didnt realize civics were in milsims... lol. Anyways i have not gone on any acual milsims but have thought about it. I would have to take in account time frame(era) of op and what guns should be allowed... i mean just my opinion... im sure thats already been mentioned. I mean no offense but if you had a modern day milsim and someone came in with a tompson m1a1 or chic typer ... how would that work... Or if we did a wwII milsim... would people bring there m4's? Also one last thing... if we did a slightly future one and someone has the Marine Pulse Rifle Kit... would this be allowed? I mean these are just my thoughts... how far does the rabbit hole go on the rules and regulations of a milsim?
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.

Dragon

  • Guest
Re: What makes great MilSim to you?
« Reply #35 on: August 29, 2011, 04:22:06 PM »
Civi= Civilian.   8)

 That's a matter of opinion really, on what's allowed.
Some MilSim Events want ya to have matching gear, guns, and and totally period correct. If you bring a Tommy gun to something more Modern, I doubt that would make much difference, especially if your squad all had Tommy guns.

 Some don't matter so much.

I think when ya get into obscure things, such as a Pulse Rifle, or one of the "Fish guns" JG made...,
Those probably would get alot of odd looks in MilSim... unless the MilSim was already set "futuristic".

Kinda like... the helmets in Starship Troopers, I've been searching for one high and low ( Authentic version.). I'd actually use that thing when I could. Might not be appropriate for every Event though.

netshark993

  • Sr. Member
  • ****
  • Posts: 304
  • Come to the darkside, we have cookie.
    • View Profile
Re: What makes great MilSim to you?
« Reply #36 on: August 29, 2011, 07:31:21 PM »
considering tommys are found in insurgent caches i think you could go opfor with a tommy :D
P* advocate

Reverandff7

  • Playing smarter
  • Hero Member
  • *****
  • Posts: 1603
    • View Profile
Re: What makes great MilSim to you?
« Reply #37 on: August 30, 2011, 06:53:45 PM »
I knew about the civi thing bro. I was just laughing cause i mis-read it thats all. But that does make a good point though. I dont know why someone would bring that stuff to a milsim
Travis Perry
N.O.V.A. Team Leader
G&G SIG553
Custom SIG552
H&k Umerex G36CV
We G17
CYMA 030(with highcap mag)

Network Of Violent Activities - Thats what we are and what we do.