Poll

What game types apeal to you the most?

VIP
2 (12.5%)
CTF(capture the flag)
0 (0%)
Force on Force with objectives
3 (18.8%)
Force on Force without objectives
2 (12.5%)
King of the Hill
0 (0%)
Bomb Scenerio's
3 (18.8%)
Capture and hold points
3 (18.8%)
Hostage Rescue
1 (6.3%)
Zombie
2 (12.5%)

Total Members Voted: 13

Voting closed: April 18, 2012, 06:51:43 PM

Author Topic: New ideas for Match Play?  (Read 77324 times)

Fenix031882

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Re: New ideas for Match Play?
« Reply #135 on: April 02, 2012, 03:00:59 PM »
(One of the guys at my wife's work had this idea)


Modified CTF (capture the flag for the slow kids.... :P)

Im going to try to illustrate this as best I can for clarity's sake

So each team has 3 flags, and the teams flag capture points are on the opposite wall from their spawn:
  [spawn(red)]                                                                                 [Red Capture point]


                                        [Red and Blue flags in middle]


  [Blue Capture point]                                                                       [spawn(blue)]


Each team's objective is to capture all the opposing teams flags and keep their own, however you can only capture one of the opposite teams flags at a time, even if you bring your entire team into the flag area you can only return one at a time.  This is a simple capture the flag but here's the twist.... You can choose to recapture your own flags from the other teams capture point, same rules apply to capturing these flags too.

If a player is shot with a flag in their hand then they just drop it where they where shot, this way no one team can just camp. 

This type of game keeps the game moving because you are constantly deciding between offensively capturing the opposing teams flags or defensively capturing your own flags back.
 
Questions/comments/additions?

David "Fenix" Edwards
« Last Edit: April 02, 2012, 03:04:16 PM by Fenix031882 »
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j man 3

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Re: New ideas for Match Play?
« Reply #136 on: April 02, 2012, 03:06:13 PM »
i like that idea! it could be done in the new building at so go...

Fenix031882

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Re: New ideas for Match Play?
« Reply #137 on: April 02, 2012, 03:21:00 PM »
@ J man 3:

I was thinking that we could actually use both buildings if there were enough players, and use a simple wooden box in the middle of the outside for the flags.  Thoughts?
Its always better to be a first rate version of yourself than a second rate version of someone else.

Yesterday is the past, tomorrow is unknown, today is a gift, thats why they call it the present.

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j man 3

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Re: New ideas for Match Play?
« Reply #138 on: April 02, 2012, 03:49:47 PM »
yeah i can see that it would be very difficult though the outside is very open :/ and respone 2 would have the advantage with the bunkers

Reverandff7

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Re: New ideas for Match Play?
« Reply #139 on: April 02, 2012, 04:31:24 PM »
I LOVE IT! I think this is a great idea for play i do i love CTF and being able to get your flags back puts more strat into how you want to win. I like the idea of having both buildings and flags in the outside area... but whoever has building 1 will have the advantage no ifs ands or butts... i mean you think about it. Just going off last months layout of both buildings... i would say that building 1 has the advantage. There would have to be alot of strat on getting your flags BACK then getting the new ones.
          I mean im being serious... i useally have something to say about every idea thats posted just to tweak it a little... but i can honestly say i dont think i would change a thing. Now dont quote me on that but the base of how you have it down very good i like it alot.
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Joe

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Re: New ideas for Match Play?
« Reply #140 on: April 02, 2012, 05:15:13 PM »
hmmmmmm . . .
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Reverandff7

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Re: New ideas for Match Play?
« Reply #141 on: April 02, 2012, 06:16:14 PM »
Joe... your hmmming again... what you thinking?
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Fenix031882

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Re: New ideas for Match Play?
« Reply #142 on: April 02, 2012, 06:58:26 PM »
Way of fixing the building one advantage?:

----------------------------------------------------------------------------------------------------------
[red capture point]                                                                      [blue capture point]


                                                           CQB1



---------           --------------------------------------------------------------------         -------------


                                                       OUTSIDE


                                                {FLAG BOX}



-------            -------------------------------------------------------------------           --------------


                                                         CQB 2
           
 

[Blue Spawn]                                                                                    [Red spawn]
-------------------------------------------------------------------------------------------------------------

There, both teams are given the same advantages/disadvantages

David "Fenix" Edwards
Its always better to be a first rate version of yourself than a second rate version of someone else.

Yesterday is the past, tomorrow is unknown, today is a gift, thats why they call it the present.

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Fenix031882

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Re: New ideas for Match Play?
« Reply #143 on: April 02, 2012, 08:43:03 PM »
Here's a bomb variant.

both teams start in cqb 2, somewhere in the outside/cqb1 there is a case hidden with a radio.  Once a team reaches that radio they will key the mic and ask for the location of a key (or the phrase that will prompt an admin to release the key to them)  that will unopen a lock on a box in the middle of the outside zone, within it there are two bombs.  Their goal is to plant these two bombs at points that are only to be given once the two bombs are free'd from their box. 

Features of the game:

Constant struggle to locate the radio case in the beginning, could see more tactical movement as opposed to the constant spray and pray.
Once the key is located there will be a main focal point for fire exchange in the center, teams can choose to rush or try to pin down their opponents for a more clear access.
The radio is left at the box in the center once opened, this allows the other team to be able to retrieve the location of the bomb plants should they retrieve the bombs.
Both bombs must be planted by the same team in order for victory.

This one is a work in progress in my head, I can see the strategists and close knit teams having a clear advantage over lone wolf gunners.  The constant give and take of items on the field would give direction to what is otherwise just a bb slinging contest (which are fun, but some of us like to have a goal or set of objectives)

Thoughts/comments/suggestions?

David "Fenix" Edwards

Its always better to be a first rate version of yourself than a second rate version of someone else.

Yesterday is the past, tomorrow is unknown, today is a gift, thats why they call it the present.

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Joe

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Re: New ideas for Match Play?
« Reply #144 on: April 02, 2012, 09:48:54 PM »
Joe... your hmmming again... what you thinking?

Nuthin' . . .

*Jedi hand wave*

These are not the game ideas you are looking for.

*more Jedi hand wave*

Move along.
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Reverandff7

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Re: New ideas for Match Play?
« Reply #145 on: April 03, 2012, 03:22:25 PM »
Well david that is a great idea... its kind of a play off of Jon's version of the game. He hides the first key that opens a box with a second key... then they move to the bomb site.
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Reverandff7

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Re: New ideas for Match Play?
« Reply #146 on: April 23, 2012, 07:13:49 PM »
Ok i offically done it i believe that i have come up with a game that works for field and cqb perfectly... and its a little crazy but here it goes. Im sure it has been made before but im going to see what i can do to put a twist on it.

Assassin in the Crowd:

Objective- Is to see if you can find the assassin before they get you. Each team is given an assassin buy a secret ballet so kind of like names in a hat deal. Your teams have as many response as the game length is going to be if your killed by the opposite team. If you killed by an assassin then you are out and wait till next game. Assasin's have 1 respawn... so basicly 2 lives. So your team while being underfire by the the opposite team still has to worry about the assasin killing there guys.

There are 2 ways of wining this game for each team. 1) Team finds the assassin in there midst and kills him
                                                                           2) Everyone on one team has been assassinated

Basicly your looking at someone has infiltrated your team and you dont know who it is... hell they dont even know it yet. If you ever seen the show dollhouse you would know what i ment by a sleeper agent. Now here come some more detailes

Roles- (Assasin) Can only "Assassinate" useing Saftey Kills no other way. They can not shoot there target instead of saying "Saftey" or something simlar like most people do for saftey kills. You will use a special word that way you would not be mistaken for an opposite teams memeber. I would use something "Backstab" or "Stealth Kill" or "Joed" (lol you have just be joed)
          (Victom) If you have been assassinated you will go to spawn in sit wait... you can not tell anyone you have been assassinated or who it was from. If you just got shot and respawning thats fine or if you saw one of your teamates get assassinated tell them.
          (NonVictoms) These are the people that are still alive and not dead for the kilings. What you need to do is if you see someone get assassinated then tell another person. You have to kill the assassin but i wouldnt try to do it alone.

Number of Teams - doesnt matter the number of the teams aslong as there is one assasin is in each team. If there are more then 2 teams for this particular game then who ever kills all his team/assassin first wins.

Im sure there is alot to say about this game ... so please comment as much as possible. I just thought of this while i was at work so i thought i would put it down on paper.

Travis Perry
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Reverandff7

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Re: New ideas for Match Play?
« Reply #147 on: April 23, 2012, 07:15:58 PM »
I would like to see some people come up with some VIP varients... i havent seen much of those. I understand that there cut and dry but still
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Jbagel21

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Re: New ideas for Match Play?
« Reply #148 on: April 24, 2012, 09:09:45 AM »
We have done VIP games at SoGo before, and it would be fun to do more of them. They tend to be rather quick considering the short distance that needs to be covered though.
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Reverandff7

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Re: New ideas for Match Play?
« Reply #149 on: April 24, 2012, 03:03:25 PM »
I love VIP games mainly because the defense of a moving objective is hard... and makes you think about whats coming around every cornor... kinda makes you a little paranoid
Travis Perry
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