@ metal, if you don't mind, I'd like to pick apart some of what you posted, and give my insight on it as well.
I'd have to say the caliber of players attending the OP can make a big difference as well as some very experienced people to do the admining.
I agree totally on the ADMIN part 100%. Unfortunately... Player Caliber isn't something easily "controlled".
I mean, first off... airsoft players do have to start somewhere, and if they jump right in, and try to go MilSim, even with-out experience, that says alot in my book. Taking that "leap" willingly, is the first step I do think.
Now, from talking with you and D-9 guys about the OP Pheonix, I totally understand the reason you tossed that out there.
For some reason, some "airsoft players" , go to these events, thinking it' s just another "force on force" or shooting fest. Their mannerism and play style are more geared towards Rec Style play, and it seems many of them either just don't know any better, or they have no desire to get with the program to begin with. I know that sounded a bit harsh, but it is just the reality of it.
MilSim however... is more than just shooting OPFOR, or seeing how many Kills you can rack up.
MilSim is more about ENTIRE Team based Objectives, Missions, following orders ... while there is a heavy placement of COMBAT in MilSIm, it isn't the only part of it. I tell everyone, if you just want to shoot at folks, come to our Triggerdays.
If you want to be MilSim, or go to MilSim events... strive to be more than just a trigger-happy person , with a CoD mentality.
(I HIGHLY Suggest subscribing to TacSim Magazine. You'll be able to read on various levels of MilSim in it, and get a better understanding of the differences between MilSim and regular Airsoft, if you are new to MilSim, or thinking about getting into it.)
Also, and I say this not to exclude the beginers, but uniform requirements. If you're playing MilSim you're doing exatly that, military simulation. Looking the part really adds to the whole experiene.
Uniforms are a MUST for MilSim OPs , especially the larger ones. Not only does it help YOU the OPERATOR, get into the "Role" you are portraying, .. it helps with things like, IDENTIFICATION of friendlies, and OPFOR , and that helps lessen frustration of all the players involved.
Now I did gripe about OKI6's Uniform requirements... but only because they were so SPECIFIC. I see after being there, why of it now. I Still dislike that some teams and special teams have Uniform Options, where it was difficult to distinguish from other teams at a distance. I would have preferred that these folks, had to wear something that really set them apart from the regular forces. Like, Neon Pink armbands or something.
Especially after our own IFOK Sided "special Team, in Desert Tiger stripes", turned and open fired on me and the Marines I was Reconing with the last day. They could tell WE were DCU ( the butt-holes) , but when they opened up on us, the marines thought they were CG-18 in Multicam, because they looked similar at that distance and sun rays filtering through the woods. ( Of course, we found cg-18 , or part of it much later. )
But, standard green vs tan works really well for most Ops.
Allot of people threw stupid fits about OKI6 requiring military style boots with ankle support. I'm not sure that they should necessarily have to be a miliarty style boot, but if you're playing on rugged terrain, it would be in your best interest to wear footwear with good ankle support to protect youself from injury.
I threw a fit about having to have MilSpec boots, yes. Not for myself, but for others. I have MilSpec boots. ( at first that Rule, did sate, must be ISSUED BOOTS ) and thats where the initial out-cry cam from. They revised it quickly ( in a week I think) , to a more generally boot requirement, but still folks weren't happy. Still, I thought any supporting boot should suffice, not just Military boots.
BUT
I do support the Boots, with ankle support. Shoes cannot keep you from twisting your ankles. Shoes are not made for rugged terrain. Boots are. Keep your feet and body safe.
A good back story can't hurt either.
I think this is a MUST for MilSim, even if you don't have any LARP to it at all.
Players must know, what their Team is about when signing up for it. What the "cause is"... Why are they fighting?
In fact, despite the great Event, I though OKI6 could have used a bit more of "back-story", based on that EVENT. Too much was "assumed" you knew what went on previously in earlier OK Invasions. They did do a general "story" for it, but it really wasn't anything that grabbed anyone's interest much at all.
I have several of our own OPs not go as planned because the decision was made to make all teams fill up on the 'first come, first serve' principal.
I've seen this myself, even made this mistake myself before.
Such as BHD... All of D-9 barely got to be on the US side , just by luck really. Only because of all the +1s that showed up, were we able to get BenShee with the rest of us.
I too think, if folks are going to play on the "special team" as something than ordinary soldiers ... they need not only to have the right mindset, but also have the look and gear to match the skills.
It really buggs me when someone wants to be on the EOD team, and doesn't even know what EOD stands for, lol.