Poll

What game types apeal to you the most?

VIP
2 (12.5%)
CTF(capture the flag)
0 (0%)
Force on Force with objectives
3 (18.8%)
Force on Force without objectives
2 (12.5%)
King of the Hill
0 (0%)
Bomb Scenerio's
3 (18.8%)
Capture and hold points
3 (18.8%)
Hostage Rescue
1 (6.3%)
Zombie
2 (12.5%)

Total Members Voted: 13

Voting closed: April 18, 2012, 06:51:43 PM

Author Topic: New ideas for Match Play?  (Read 77362 times)

Dragon

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Re: New ideas for Match Play?
« Reply #105 on: December 07, 2011, 04:06:49 PM »
Sogos facility would suffice nicely :)

ShootEmUp

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Re: New ideas for Match Play?
« Reply #106 on: December 07, 2011, 04:33:05 PM »
Brother this isnt MW3 but i do like that gametype not going to kid. Its alot of fun.

A lot of these game styles are featured in Call of Duty, that doesn't mean you can't use them in airsoft. Most of the game styles used in FPS's typically work well with airsoft or paintball and stuff like that.

j man 3

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Re: New ideas for Match Play?
« Reply #107 on: December 08, 2011, 09:40:02 AM »
Juggernaut, twenty-five percent of the players have their rifles or what ever and the other seventy-five percent have pistols and try to get the Juggernauts out. If you kill a juggernaut than you get a rifle and now you're a juggernaut, it won't be hard to depict who is juggernaut because they have a rifle and regular players have pistols. It takes three shots to get the juggernaut out, who ever takes the third shot on the juggernaut becomes the new juggernaut. Even if your buddy right next to you hits the juggernaut twice and you hit him the last he's not the juggernaut, you are. Let me know if you like this idea, we've used this game style before with about thirty players in CQB and let me tell you, it was really fun!
I think this would be to easy for the people with thep pistols unless the "rifels" are SAWs

ShootEmUp

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Re: New ideas for Match Play?
« Reply #108 on: December 08, 2011, 03:35:42 PM »
Juggernaut, twenty-five percent of the players have their rifles or what ever and the other seventy-five percent have pistols and try to get the Juggernauts out. If you kill a juggernaut than you get a rifle and now you're a juggernaut, it won't be hard to depict who is juggernaut because they have a rifle and regular players have pistols. It takes three shots to get the juggernaut out, who ever takes the third shot on the juggernaut becomes the new juggernaut. Even if your buddy right next to you hits the juggernaut twice and you hit him the last he's not the juggernaut, you are. Let me know if you like this idea, we've used this game style before with about thirty players in CQB and let me tell you, it was really fun!
I think this would be to easy for the people with thep pistols unless the "rifels" are SAWs

Well unless you had an automatic pistol, the juggernauts would have the full auto capabilities as would they have a much farther range and way better accuracy.

Joe

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Re: New ideas for Match Play?
« Reply #109 on: December 09, 2011, 10:26:02 AM »
It seems to me it would be difficult, if not impossible, to determine who fired the third shot that eliminated a juggernaut.  I've never played though, so it may be easier than it would seem.
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Reverandff7

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Re: New ideas for Match Play?
« Reply #110 on: December 09, 2011, 12:57:25 PM »
well ... to be honest it would be up to the jugernaught i think... on who he saw you know
Travis Perry
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ShootEmUp

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Re: New ideas for Match Play?
« Reply #111 on: December 09, 2011, 03:02:17 PM »
Unless people were being un-kind and arguing about who had the third shot it's really not a big deal and I've never had a problem with that because usually if I were shooting at a juggernaut someone's not going to take the third shot from me. So basically, it depends if you're playing like little kids or adults.

j man 3

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Re: New ideas for Match Play?
« Reply #112 on: December 12, 2011, 10:24:04 AM »
Juggernaut, twenty-five percent of the players have their rifles or what ever and the other seventy-five percent have pistols and try to get the Juggernauts out. If you kill a juggernaut than you get a rifle and now you're a juggernaut, it won't be hard to depict who is juggernaut because they have a rifle and regular players have pistols. It takes three shots to get the juggernaut out, who ever takes the third shot on the juggernaut becomes the new juggernaut. Even if your buddy right next to you hits the juggernaut twice and you hit him the last he's not the juggernaut, you are. Let me know if you like this idea, we've used this game style before with about thirty players in CQB and let me tell you, it was really fun!
I think this would be to easy for the people with thep pistols unless the "rifels" are SAWs
Well unless you had an automatic pistol, the juggernauts would have the full auto capabilities as would they have a much farther range and way better accuracy.
"quantaty has a quality of its own" it would be to easy to flank the juggernauts and kill them.

Dragon

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Re: New ideas for Match Play?
« Reply #113 on: December 12, 2011, 03:08:07 PM »
hrmm.. maybe a compromise? Take some 8' pie pans, and strap em, or duct tape em to the chest and back... when hit, they make a unmistakable sound, there's no hiding it... lol, and it gives relatively small target areas, for such a juggernaut to be taken in one or two hits...

 I tested the pan idea, from that Virus zombie PDF I posted in the other link.
Other than figuring out a way to fix em on ya, they worked very well.

ShootEmUp

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Re: New ideas for Match Play?
« Reply #114 on: December 12, 2011, 09:36:23 PM »
hrmm.. maybe a compromise? Take some 8' pie pans, and strap em, or duct tape em to the chest and back... when hit, they make a unmistakable sound, there's no hiding it... lol, and it gives relatively small target areas, for such a juggernaut to be taken in one or two hits...

 I tested the pan idea, from that Virus zombie PDF I posted in the other link.
Other than figuring out a way to fix em on ya, they worked very well.

That's only if the juggernauts are sticking together (I'm not sure why they would) and you're playing in CQB. For you, if a juggernaut shoots you, you're out first hit and they've got full auto awesomeness and much range and accuracy. Although, if you were to back one or two juggernauts into a corner get them out and run like a deer being chased by a hunter on a four-wheeler. When you see some non-juggernauts, one word, unload.

Dragon

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Re: New ideas for Match Play?
« Reply #115 on: December 13, 2011, 10:47:15 AM »
I dunno, I don't think I would like that much myself.

Sounds alot like when the Silaom guys did a Terminator type play day , and that didn't work out so well.

ShootEmUp

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Re: New ideas for Match Play?
« Reply #116 on: December 13, 2011, 08:09:12 PM »
I guess it's one of those, "You won't know until you try it", kind of things. I honestly havn't played it much but the times I did it was super fun and worked well.

Reverandff7

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Re: New ideas for Match Play?
« Reply #117 on: March 17, 2012, 09:53:52 AM »
Another idea:

3 teams in Play - Defending Team, Assualt Team, Capture/Recon Team

Defending Team - The defending team is defending an Objective(Or 2). For instance like someone is suppose to defend a town that
produces WMD's or a bomb or POW's etc. At all costs they can not lose that objective for the duration of the game.

Assualt Team - This team has to destroy/eliminate the objective. Like blow up the town/structure, kill the POW for insurance
purpose's like they have info that can hurt the faction i mean actual have the POW's have a card or something but they have to
try to escape or something. Destroy the bomb like disable it or somthing like that.

Capture/Recon Team - Objective would be to Free the POW, Capture and study the bomb, Convince the town's people to stop what
they are doing as in producing the WMD's with minum casualities.

Have all objective's have a purpose and make sure that the leader's of each faction have a RP(Role playing) aspect. I mean like
have them have a card that no one else knows about that has what they are suppose to say or something.

The point being that you have 3 factions... each have an objective lethal and non leathal...this way you actual have to think
about what you have to do instead of shoot first ask questions later type thing. I dont know about you guys but the whole
Force on Force objectives get a little old sometimes thats all. So this way there is a little twist. I mean think about it
Say your the assualt team in this game... Instead of killing everyone you could simple try to use PR to convince them to release
your target and excute them later, or you could convince them to release the hostages for other reasons.

I have been trying to get some territory so i can put this game on but i havent had the chance yet. It would be kinda cool to
do at SoGo cause of the 2 buildings... so yea there is alot of aplications for this.

What you guys think? This is just one of many ops in my play book.
Travis Perry
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ShootEmUp

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Re: New ideas for Match Play?
« Reply #118 on: March 17, 2012, 08:42:15 PM »
Sounds cool, I think I've played that before.

Reverandff7

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Re: New ideas for Match Play?
« Reply #119 on: March 18, 2012, 12:30:25 AM »
Just thought i would throw something out there from my book.
Travis Perry
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